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I all, i tried to keep this profession similar to the already existent (like ringcrafting, or runecraftig) so you basically have to collect things around the world to progress.

Profession Trove Idea JewelCrafting

I all, i tried to keep this profession similar to the already existent (like ringcrafting, or runecraftig) so you basically have to collect things around the world to progress.

Mobs are going to have a % to drop Gems (normal gems in world novice to U2, and shadow gems in U3 to U6)

 

you use this gems, plus some other material to craft boxes (like the ringcrafting) once you open the boxe you will recive a random Jewel which you can equip to your Ally (yep power to the little :3 )

 

there will be common Jewel (from box crafted with normal gems) and legendary Jewel (which can pop out from box crafted with shadow gems)

 

here a list of the Jewels i create (they are not balanced, number are just random)

-Flame aura: when in combat deal X Aoe dmg each second

 

-Weakness poison: your Auto Attack reduce the enemy dmg

 

-Power of the might: every 5 seconds of not being hit you gain a stack (max 3) each stack gives you 5% bonus dmg

 

-Armor Smith: Every 5 second, while in combat, you gain a stack (max 3) each stack gives you "5% reduce dmg"

 

-Shield Mastaa: Every 10 seconds, while in combat, you become immune to dmg for 1 second

 

-Focus: all your abilities costs X less energy

 

-BloodThirst: When you go lower then 15%HP you gain X bonus lifesteal for 10 second

 

-Rage: When you go lower then 25% HP you gain X bonus attck speed

 

-Fallen Hero (Legendary): On taking Lethal Dmg, you are allow to fight for 10 more seconds with 50% bonus dmg and x%bonus attck speed (in this 10 second you are immune to death, but at the end you will die, no matter what)

 

-Flask Master (Legendary) When you use your flask, trigger it's effect twice. Example: 1 flask= heal 50%hp, X2 mgc dmg, and summon a chicken. with this it will become: heal 100%hp, x4 dmg, and summon 2 chicken

 

-Meteor Invoker: Every 3 seconds, while in combat, a meteor fall next to you, dealing x dmg

 

-Fast Step: when you use an abilities you gain x bonus movment speed

 

-Thief: every mob you kill will drop x flux

 

-Lich (Legendary): AutoAttack apply a debuff which deal 1 dmg each second for 10 seconds. dmg really low, but... if the enemy die while the buff is on it, you will resummon a spectral copy of it to fight for you for 30 seconds (max 3 summon mob at the same times)

 

The differences between jewel in different level are only about number, example:

a 0-50 crafted fire aura jewel will deal a random number between 3 and 10 dmg per second

a 200-250 crafted fire aura will deal a random number between 50 and 70 dmg per second

 

I also thought of some Style oonly jewel, which you can craft with Rainbow gems dropped only in the sky realm:

-Saturday Fever: x2 Dance animation Speed

-Shiny: you sparkle

-Shiny servant: Your mount sparkle

-Headless: you loose your head

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